
Be warned that it will likely be a while before there's another demo, I've spent nearly 2 years on this & my other QFG4 3D Hexen project and have sacrificed a lot. Hope you guys enjoy this first demo below. My goal has always been to create a wild adventure on the Enterprise D that has you believing you're there (well at least in the boundaries of the ancient Doom engine lol), and I'm happy to say the project reboot has been a success! All old areas, monsters and weapons have been rebuilt 10x better, many new areas have been added, and I've completely finished everything I wanted to do for my first public demo.

Obviously since such events are not possible in the canon/prime timeline I had to do some ‘creative thinking’ story wise to make it happen (basically I had to do a JJ Abrams lol) which hopefully diehards will be okay with since after all this is just a bit of fun! After seeing the Borg Cube destroyed by Species 8472 emerging from the same time portal you decide to return to the Enterprise to try and help take back the ship. The year is 2371 and the Enterprise-D is in its seventh year of service (Between Season 7 & Generations Film), you play a young junior Lieutenant sent out to test upgrades on a shuttlecraft when a futuristic Borg cube emerges from a temporal portal launching a devastating attack on the Enterprise. In the end it became an even bigger project than STDoom lol.
#FREELANCER MODS TNG MOD#
To train myself up for the resurrection of Star Trek Doom I also worked on a Quest for Glory IV 3D Hexen mod that takes you on an action packed adventure in the dark land of Mordavia. The mod contains new levels, textures, decoration, weapons, monsters, NPCs, cutscenes, music & sounds taking players on an old-school linear 3D action adventure set on the Enterprise D & a Borg cube! STDoom is a total conversion single player mod for Doom 2 with the GZDoom enhancement (also looks pretty good in ZDoom). I had almost all but given up on ever working on it properly again but people just kept contacting me about it over the years and I finally decided to really go for it again! So I resumed the project in 2016 and have totally redesigned & remastered EVERYTHING for GZDoom. I originally worked on and off the Star Trek Doom project from 1997 to 2012. I figured it was finally time to drop by the Doom communities and publicly announce my 2 ZDoom projects, this one is my Doom 2 mod, the Star Trek Doom project. I'm guessing there were some big changes as so much stuff is broken now.

I've been informed from fans that both my mods are no longer working with the newest versions of GZDoom.

However unfortunately that's where the good news ends.
#FREELANCER MODS TNG PC#
I couldn't believe it as my stuff is a joke compared to the amazing mods they normally feature lol!! I'd been getting PC Gamer UK since I was a boy and never once did I ever think that something I'd made would end up in their magazine. I originally thought that my Star Trek Doom level would be the big hit but boy was I wrong lol! QFG4-3D got featured in January on Rock, Paper Shotgun! and then if that wasn't crazy enough PC Gamer the largest gaming mag in the world decided to do a feature QFG4-3D in the number 1 spot of their top 10 downloads section! They did this in both their March US and Feb UK editions. If anyone can see the issue with my MAPINFO please let me know!īeen a crazy few months since releasing my Star Trek Doom and Quest for Glory IV 3D Hexen mods to the world last year. Until I resolve these issues I recommend you play my mod with GZDoom 1.8.2 or ZDoom 2.7.1.
#FREELANCER MODS TNG HOW TO#
Clearly it's not liking my old MAPINFO and I'm stumped as to how to fix it. WARNING: This mod no longer works with the latest versions of GZDoom! Most of the music tracks don't play (unless triggered by a script event), the sky's are all wrong, it ignores my cluster settings and end up up with Doom story cr*p at the end of the demo instead of my stuff.
